The game can sometimes take up to a minute to load

The game was updated at 7:35pm PST time on 7th May - 8 hours before submissions close. If you have already played the game I suggest giving it another run as I have added 100% original art, Music, Boss fights and story.

All assets are 100% created by me from scratch during the game jam.

Journey to Black Keep

Journey across the realm of Veilron as the Gun Knight Leila. Slay enemies big and small and try to uncover the mystery of the monster blight, plaguing the land.

The game contains 9 levels.

Your upgrades, purchased between stages are maintained even after a game-over screen. So keep trying and keep getting stronger.

Controls


WASD - Movement

ARROW KEYS - Shoot

SPACE - Activate power up




This is a demo version of the game released for the Pixel Game Jam 2023. Depending on reception, I would like to develop this project further.

Feature Wishlist


  • Actual Story - the story present was kind of shoehorned in at the last minute to align with the 'mystery' theme for the game jam.
  • More Enemies
  • More Power Ups - Bouncy fire-ball, etc
  • Stackable Power Ups - e.g. Rapidfire + Multifire
  • Reworked art style - The art style is a little inconsistent. The menu + some of the music tracks hint at some darker themes but the game itself is pretty bright and a little stiff
  • Better boss fights
  • Mobile controls + mobile version


Download

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Click download now to get access to the following files:

Journey to Black Keep - Windows 31 MB

Comments

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Ahh the cats! They're too fast for our coins to handle, call for immediate extractions!

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This reminded me of arcade game inside Stardew valley you could play. It was fun to play (managed to reach lv 7!)

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That was definitely the inspiration for it. That game was called Journey of the Prairie king so even the names are similar. 

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I found it fun to play and challenging. From a game play point of view I would suggest to have the character able to sustain 2-3 hits before dying to make it more fun to play.  Very nice. 

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The main character's sprite and the walking animation send me vibes from Chrono Trigger, I like it

I'd say maybe increase the cat's hitbox or the bullet's. Or adjust the pathfinding to the player's head, because it is a bit annoying having to go down to hit some enemies that are on your sides (or maybe the game is fine being this way, idk)

You could also show a time bar above the player's head showing how much time is left on a powerup, but this may be a bit tricky if you want to stack them, I just want to give ideas on how you could possibly make the game better

Cool game

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The Player sprite is currently a Secret of Mana sprite, so I'll need to change this.

Yeah I agree that the position the bullets shoot from could be lowered - I'll likely give the Player sprite some kind of gun/bow looking thing that I'll try to line it up with.

Thanks for the feedback.